3D Modeling

This project combined a lot of knowledge, including Proprietary Coding, 3D Modeling and 2D Texture Wrapping of 3D Models, Graphic Design, and even troubleshooting unknown software.

This project started as a surprise for a friend: to put his long-gone first car into a video game so he could drive it around in once again.

What began as a simple gesture culminated in becoming an in-game downloadable asset for the racing video game “Assetto Corsa.” I recreated the 3-door version of the 1984 Subaru Justy and after some bug fixing and troubleshooting made it driveable in the game.

The process was started in Blender by laying out the blueprints in each different viewport and following them in 3D space.

After the model was completed, the necessary game assets had to be created. This involved renaming and placing certain parts, including the steering, suspension and wheel components, as well as making a transparent physical boundary for the entire car for the game to recognize.

A specific camera for the driving position also had to be created and its location had to be written into the game file.

Once this was complete, the car needed a text file with all of the physics code written and a 2D texture map to make it function correctly and display in the game. It was then all exported into the game’s native model viewer for final inspection before being added to the game files.

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